

On the Isle of Gwynneth you will find a wide range of landscapes to explore and encounter the locals, including Viking-like Northlanders, pirates who raid along the coasts, and the druids of the Earthmother.ĪLFA servers use NWSync, so it’s easy to get started. The Moonshae Isles are the setting for a completely updated ALFA server with the latest custom content available from the community. Learn about crafting and skills on Waterdeep > ALFA – Moonshaes Revived in 2017 it has been the backbone of the ALFA NWN1 revival and features robust static content and custom crafting and skill systems. ALFA’s City of Splendors is one of the community’s oldest and most well-known servers. ALFA currently runs on two independent servers that can be found on the in-game NWN server list.Įxplore one of the Forgotten Realm’s most well-known settings. Our goal is to tell cooperative, dynamic, long-term stories in the Forgotten Realms (DnD 3.5) setting. Players role play characters in a living world that is built and managed by DMs. Lastly, I would like to apologise to DR for taking part in thread hijack.A Land Far Away (ALFA) is a Neverwinter Nights 1 Persistent World. I had no intention to argue about this but wasn't really let the chance to back off. I have always rather had the picture that the playerbase requested and build the roleplay scene on it little by little.

I don't think it was very roleplay friendly when it was shipped. Thirdly, I really think Neverwinter Nights was not made roleplay specifically in mind. In multiplay the players actually have (had?) to download the whole world the server was running before being able to play at all, which understandably significantly reduced the player amounts and made the multiplay more cumbersome. It's sequel is more centered around solo playing. In its prequel you could simply choose to play it in multiplayer, click on a server of your will and join the game right away without any trouble (unless the server was really heavy on custom stuff). Secondly, my stubborness towards NWN 2 comes mostly from the poor multiplayer support (compared to the first NWN) it was shipped with. I didn't realize someone could think I meant the whole playerbase of Neverwinter Nights 2 with that comment, or worse, take it personally. This is a constant, but relatively small problem in Neverwinter Nights due to it's age, a larger one in Neverwinter Nights 2 due to its popularity, and an extremely large one in World of Warcraft (hence the comparing). As a long-time roleplayer I am used to a "Them And Us" setting between roleplayers and those who come to roleplaying servers without the intention to roleplay or to learn it.

I think I have to make a few things clear to restore the peace:įirstly, I regret making my post seem so hostile.
